Jonas Freiknecht
Procedural Content Generation for Games
Interests
- Computer Games
- Procedural content generation for street maps
- Procedural content generation for buildings
- Procedural content generation for game stories and quests
Publications
- Jonas Freiknecht, Christian Geiger, Daniel Drochtert, Wolfgang Effelsberg, Ralf Dörner: Game Engines. In: Dörner R., Göbel S., Effelsberg W., Wiemeyer J. (eds) Serious Games. Springer-Verlag, 2016
- Jonas Freiknecht, Wolfgang Effelsberg: A Survey on the Procedural Generation of Virtual Worlds. In: Multimodal Technologies Interact., Vol. 1, No. 4, 2017
- Jonas Freiknecht, Wolfgang Effelsberg: Procedural Generation of Multi-Story Buildings with Interior, in: IEEE Transactions on Games, 2019