Seminar HWS 2011: Serious Gaming in the context of Cross-Reality systems

                              

Topic:Serious Gaming in the context of Cross-Reality systems
Lecturer:Prof. Dr.-Ing. Wolfgang Effelsberg
Department of Computer Science IV
 A5, 6 - 2. OG
 Phone: 0621 181-2600
Location and TimeWednesdays, 12:00-13:30, room C112, building A5, 6.

In the initial meeting on September 7th the topics will be assigned to the participants.

The presentations will start on October 12th.
Description: 

Cross-Reality describes the combination of real and virtual world into one common environment. Until now, scenarios normally are either located in the real or the virtual world. E.g., conventional computer games take place in a pure virtual world and do not have an interface to the real world. However, with the broad availability of sensing devices such as smart phones and technologies for embedding virtual data into the real world it is now possible to create a link between both worlds.

 

Serious Games, on the other hand, are designed to deliver knowledge about real-world contexts in a game-like environment. Apart from pure entertainment these applications are designed for learning, training or exploration purposes.

 

This seminar covers the integration of Serious Gaming concepts into Cross-Reality systems. Topics include overviews on Serious Gaming and Cross-Reality in general and the techniques that are required for such systems. Further, various applications are presented that implement and combine the introduced concepts.

 
List of topics: 
     
  1. Cross-Reality: Bridging the physical and the virtual world
    Todor Donchev

  2. Serious Games: From entertainment to training and education
    Martina Dukadinova

  3. Technik zur Realisierung von Cross-Reality-Systemen
    Stefan Büchler

  4. Simulationen und ihre Anwendung in Serious Games
    Gizem Pehlivan
     
  5. Untersuchung der Spielermotivation bei Serious Games
    Wheini Lin
     
  6. Digitale Storytelling-Techniken für Serious Games
    Ersin Kocyigit
     
  7. Authoring Tools für die Erstellung von Serious Games
    Melek Özdemir
     
  8. Creating immersive environments for Serious Games
    Torben Dittrich
     
  9. Pervasive Games: Using Cross-Reality to bring computer games back to the real world
    Dilan Sarikaya
     
  10. Cross-Reality – Techniken zur Verwirklichung von gemeinschaftlichen, interaktiven Arbeitsplätzen
    Murat Kuran
     
  11. Lernen mit Educational Games
    Rebecca Diedrich
     
  12. Serious Games for cultural training
    Sophie Schmidt
     
  13. Interactive tourist guiding systems with Cross-Reality support
    Nikolas Böhm
     
  14. Social Pervasive Games
    Eva Kataria
     
  15. Serious Games für das Gesundheitswesen und Anwendungen im Sportbereich
    Marcel Reinsch
     
  16. Serious Games für militärische Anwendungen
    Timo Sittner
     
  17. Integration von Cross-Reality in die Second Life-Plattform
    Erdem Kocyigit
     
  18. Newsgames: A way to bring journalism to digital age?
    Hans Wessalowski
     
Organizational matterThe written part of the presentation should consist of 10-12 pages. The final version has to be submitted to the adviser both as hard copy and digital version by no later than one week before the presentation. Each presentation is scheduled for 30 minutes. The presentation slides have to be presented to the adviser until Monday before the presentation itself. Written text and presentation can be either in German or English (the language has to be consistent across both parts).

At the end of the seminar, the participants will receive a grade based on the quality of the half-hour talk and the written text.

The attendance at all presentations of the seminar is mandatory!
ExamplesFor more examples take a look at the at the previous seminars in the archive section.  
LinksACM Digital Library
IEEE Xplore Digtial Library
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