Philip Mildner

Philip Mildner

Office: B 221

Phone: +49 621 181-2411

Fax: +49 621 181-2601

Email: mildner(at)informatik.uni-mannheim.de

My PGP key: 0xFBF389BB

 

Interests

  • Serious Games
  • Mobile applications

Projects

For an overview of all recent projects visit knowledge-gaming.de. There you can find all games and projects related to my Serious Games research:

knowledge-gaming.de

Publications

2014

  • Philip Mildner, Christopher Campbell and Wolfgang Effelsberg. Springer Internat., 2014 Word Domination: Bringing Together Fun and Education in an Authoring-Based 3D Shooter Game. Lecture Notes in Computer Science. Cham [u.a.]
    In this paper, the multiplayer serious game Word Domination is presented. The key aspects of this project are to create one fixed game scenario with strong emphasis on motivational aspects and to combine this with a variable learning content. Therefore, a web based authoring tool has been created that allows for the integration of arbitrary quizzes into the game. This frees teachers from hassling with game design details. At the same time, it offers players the same level of engaging gameplay throughout different learning scenarios by making use of the popularity of 3D shooter games. Apart from the beneficial aspects of in game learning, the game also offers rankings and statistics, which might serve as a motivational aspect on the one hand, and as an evaluation tool for instructors on the other hand. In addition to a description of game mechanisms and the technical background of the game, this paper will present suggestions for application scenarios and further development possibilities. Some player impressions and reactions were gathered in a study at the University of Mannheim and at the Darmstadt GameDays 2013 exhibition, during which the game was played by a broad audience.
  • Philip Mildner, Benjamin John, Alexander Moch and Wolfgang Effelsberg. IEEE, 2014 Creation of Custom-made Serious Games with User-generated Learning Content. . New York, NY [u.a.]
    Integrating user-generated content into digital games helps to increase re-usability and to decrease development effort. In terms of learning games, the content creation can be extended to the learning parts of the game as well, e.g., allowing teachers to create custom games for their students. In this work, we propose a method of how to create learning games with arbitrary user-generated learning content. This includes not only different topics of learning content, but also different types of knowledge acquisition. To do this we combine a static game scenario with lightweight HTML5-based mini games. Learning content can be conveniently added through a web-based authoring tool that does not require any programming or game design knowledge. In addition to that, we created a game prototype based on the Unity3D engine that uses a tower defence game setting to integrate the learning content. These mini games are retrieved from the backend service at runtime. The implemented solution already allows for the integration of arbitrary content and can easily extended without altering the game client.
  • Daniel Schön, Philip Mildner, Stephan Kopf and Wolfgang Effelsberg. Gesellschaft für Informatik, 2014 SMASH: Ein generisches System für interaktive Szenarien in der Vorlesung. GI-Edition / Proceedings. Freiburg, Br.

2013

2012

  • Philip Mildner, Christopher Campbell, Mark Himmelsbach, Christoph Malassa, Marco Miczka and Wolfgang Effelsberg. 2012 A Serious Game for Architectural Knowledge in the Classroom. Springer, Lecture Notes in Computer Science, E-learning and games for training, education, health and sports : proceedings / 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18 - 20, 2012. Berlin [u.a.], 72-77

2011